- January 27, 2021
Oculus, Quest 2, ...
The URP (Universal Render Pipeline) is still a work in progress as of writing this page. Unless you need high control on render pipeline RIGHT NOW, just stick to the 3D project template. 1. Asset Store -> “Oculus Integration” Download and install this package. This package is what “Google VR SDK for Unity” used to […]
Since I came to Blender from Unity, up axis is Z in Blender, not Y. Tip: Keep Backface Culling option selected (you will see it in Viewport Shading). This will avoid problems of flipped normals. This is also a nice optimization feature. Note that this will affect objects that have no thickness. Like a plane. […]
- January 3, 2021
Express, Node, ...